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Animal Crossing Amiibo Festival Wii U Characters

Animal Crossing Amiibo Festival Wii U Characters

I've always had a hard fourth dimension selling Animal Crossing, as a game, to people. When asked why I like it then much, I can never seem to answer beyond "I don't know." It may be its simplistic pattern, gameplay that's not demanding, or the aesthetic that's cute and mellow. In terms of gameplay, in that location's not much room for expansion, and it makes me happy to see the franchise branching out into new and interesting territories. Animal Crossing: Amiibo Festival is definitely that.

Beast Crossing: Amiibo Festival takes the grade of a board game, and right away I Volition NOT waste matter my time cartoon comparisons to Mario Party because Amiibo Festival ISN'T Mario Party nor does it HAVE to be. Players play through one calendar month, each circular of turns equaling one day. The goal is to earn the most Happy Points by the end of the month. As players traverse the board, they'll land on tiles that tin reward or reduce Happy Points, Bells (Creature Crossing's form of currency), or both through little stories. Despite what you think yous know, money can buy you happiness in Amiibo Festival as at the terminate of the game, every ane,000 Bells get converted into one Happy Betoken.

In proper Animal Crossing fashion, each week volition take random visits from unlike characters in game. Visits from Crazy Redd allow players to purchase unmarried-use cards or visits from Katrina can earn players week-long Tarot cards that tin can reward or reduce Bells or Happy Points if players roll the number on the card. Each calendar month has related holidays and players can earn bonus points for participating in Halloween, Christmas, Earth Solar day, or a diverseness of others. Outside of the holidays, each month has Line-fishing Tournaments and other Animal Crossing events that tin earn players more than Happy Points.

The other key component in Amiibo Festival is the Stem Marketplace. Every Lord's day, Joan the Warthog shows upwards to sell her turnips. There'due south really quite a bit of strategy in this every bit each week base prices may be different, and once the Stalk Market opens, each tile of the lath has different prices for turnips. In that location'southward no telling when the market place might spike or crash, so deciding when to sell becomes a delicate residual of chancing a die whorl for a better toll, or selling when information technology'due south ameliorate prophylactic than sorry.

Amiibo Festival doesn't inherently have a competitive element, and I feel that's very much in the theme of Fauna Crossing; however, there are modest ways you can mess with other players. Landing on the aforementioned space every bit someone else creates random "coming together" events that can be detrimental or beneficial to both players, or in some very sweetness cases, extremely beneficial to ane player and vice versa. I find a lot of fun and humor tin can exist had actively rooting for your friends to land on bad spaces, fifty-fifty if you can't actively influence their demise.

One of the stranger and extremely poorly implemented features in Amiibo Festival is the structure of the multiplayer. If you cull to play alone, the game automatically assigns three computers to play against. However, if yous have a friend, yous can simply play 1v1; the game doesn't assign characters to fill in the gap. This is incredibly poor game blueprint and significantly restricts the amount of fun and claiming ane (or ii) might have with the game.

The primary shtick of the game, as found correct in the name, is the Amiibos. Animate being Crossing Amiibos are required to play the game as they deed equally the game's pieces. Initially, I was worried this would be a total priced game that was reliant on Amiibo back up (willing to let it go if it was only a $30 game that required yous to buy Amiibos), but fortunately, Nintendo didn't totally sell out with this and Amiibo Festival is bundled with two Amiibos so anyone interested in picking it upwards will exist able to play solitary or with a friend.

Honestly, I thought I'd find the Amiibo use kind of annoying, only there is a simple charm in touching an Amiibo to the GamePad every bit if you're moving a piece on an actual game board. At the stop of each game, EXP is stored on each Amiibo which unlocks dissimilar outfits for each character. Amiibo Festival is also compatible with Amiibo Cards which are mainly used for additional mini-games exterior of the master board game. These are actually pretty fun, peculiarly during the Acorn mini-game as you're frantically trying to swap cards in the middle of a heated game of true cat-and-mouse.

What I really like most Amiibo Festival is just how connected it feels to the Animal Crossing series. Initially, I was pretty underwhelmed by the game'due south unmarried game board; however, this was before I found out I could customize the lath, adding structures and houses for other Animal Crossing characters (via the Amiibo Cards) much like New Leaf. Adding structures and homes opens up new paths and changes certain events. Even small touches similar how the music changes during rainy days make information technology feel like an Beast Crossing board-game, non a Mario Party clone with Animal Crossing skin.

I honestly don't see where all the hate for this game is coming from; Brute Crossing: Amiibo Festival is an enjoyable board game that blends in the elements of Animal Crossing perfectly. While information technology's a bit slower and not as cutthroat as other board games, I had fun playing it, both alone and with friends and actively want to become dorsum for more.

Animal Crossing Amiibo Festival Wii U Characters

Source: https://www.cgmagonline.com/review/game/animal-crossing-amiibo-festival-wii-u-review/

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